Website powered by

Smashing Boys - Beat 'Em Up Platformer

A project that my friend and I worked on for our friend group to play. It was inspired by Super Smash Bros as that was a party game we all used to play when growing up.

The game had a full-fledged parry, dodge, and ultimate system. The combat turned out to be fast-paced, intense, and hilarious, which is more than we could have hoped for. We debated releasing it to the public but the game has too many personal jokes that it would really make no sense.

As this project wasn't going to be released. We were able to priotize fun over balanced abilities...

The attacks. We wanted all the characters to have the same base stats, only being differentiated by their unique abilities. Meaning some of the smaller characters had to have projectiles like the glass shards or the teleport attack to 'extend' range.

The attacks. We wanted all the characters to have the same base stats, only being differentiated by their unique abilities. Meaning some of the smaller characters had to have projectiles like the glass shards or the teleport attack to 'extend' range.

Some character design, the main focus was to make unique silhouettes that would convey exaggerated versions of my friend's personalities...if they weren't already aware the characters were based off them, I am 100% certain they would pick their character.

Some character design, the main focus was to make unique silhouettes that would convey exaggerated versions of my friend's personalities...if they weren't already aware the characters were based off them, I am 100% certain they would pick their character.